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CONNECTION
2006
91views more  CONNECTION 2006»
14 years 12 months ago
From unknown sensors and actuators to actions grounded in sensorimotor perceptions
This article describes a developmental system based on information theory implemented on a real robot that learns a model of its own sensory and actuator apparatus. There is no in...
Lars Olsson, Chrystopher L. Nehaniv, Daniel Polani
AAI
2000
122views more  AAI 2000»
14 years 11 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer
SIAMNUM
2010
87views more  SIAMNUM 2010»
14 years 6 months ago
A Note on the Computation of All Zeros of Simple Quaternionic Polynomials
Polynomials with quaternionic coefficients located on only one side of the powers (we call them simple polynomials) may have two different types of zeros: isolated and spherical ze...
Drahoslava Janovská, Gerhard Opfer
BMVC
2000
15 years 1 months ago
A Statistical Consistency Check for the Space Carving Algorithm
This paper investigates the use of the Space Carving algorithm with outdoor image sequences, using a lambertian lighting model. A new consistency function is proposed that uses a ...
Adrian Broadhurst, Roberto Cipolla
IJVR
2007
123views more  IJVR 2007»
14 years 11 months ago
There-Reality: Selective Rendering in High Fidelity Virtual Environments
—There-reality environments are those virtual environments which evoke the same perceptual response from a viewer as if they were actually present, or there, in the real scene be...
Alan Chalmers, Kurt Debattista, Georgia Mastoropou...