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PERVASIVE
2011
Springer
14 years 4 months ago
Hybrid Prototyping by Using Virtual and Miniature Simulation for Designing Spatial Interactive Information Systems
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
ISVC
2005
Springer
15 years 7 months ago
Image-Based Deformation of Objects in Real Scenes
We present a new method for deforming an object in a static real scene, which interacts with animated synthetic characters. Unlike the existing method - making a new synthetic obje...
Han-Vit Chung, In-Kwon Lee
PIMRC
2008
IEEE
15 years 8 months ago
Real vs. complex BPSK precoding for MIMO broadcast channels
Abstract—Recently M¨uller et al. (IEEE J. Select. Areas Commun. 2008) used asymptotic methods from statistical physics to analyze non-linear vector precoding for MIMO broadcast ...
Rodrigo de Miguel, Ralf R. Müller
TEC
2002
81views more  TEC 2002»
15 years 1 months ago
Genetic object recognition using combinations of views
We investigate the application of genetic algorithms (GAs) for recognizing real two-dimensional (2-D) or three-dimensional (3-D) objects from 2-D intensity images, assuming that th...
George Bebis, Evangelos A. Yfantis, Sushil J. Loui...
109
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RT
2001
Springer
15 years 6 months ago
Shader Lamps: Animating Real Objects With Image-Based Illumination
We describe a new paradigm for three-dimensional computer graphics, using projectors to graphically animate physical objects in the real world. The idea is to replace a physical o...
Ramesh Raskar, Greg Welch, Kok-Lim Low, Deepak Ban...