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» Real Time Rendering and Animation of Virtual Characters
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VMV
2003
186views Visualization» more  VMV 2003»
14 years 11 months ago
Simulation, Modelling and Rendering of Incompressible Fluids in Real Time
In this paper we present techniques for the real-time simulation and rendering of liquids. Appropriate approximations to a full 3D simulation are applied to reduce the numerical c...
Thomas Klein, Mike Eissele, Daniel Weiskopf, Thoma...
WSCG
2003
163views more  WSCG 2003»
14 years 11 months ago
Virtual Dublin - A Framework for Real-Time Urban Simulation
We present a description of an urban simulation system work in progress. The goal is to create a large-scale immersive simulation of Dublin City that can then be used as a researc...
John Hamill, Carol O'Sullivan
JVCA
2010
105views more  JVCA 2010»
14 years 8 months ago
Conditional stochastic simulation for character animation
In a context of interactive applications, adapting motion capture data to new situations or producing variants of them are known as non trivial tasks. We propose an original metho...
N. Courty, Anne Cuzol
78
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GRAPHITE
2003
ACM
15 years 2 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
EUROGRAPHICS
2010
Eurographics
15 years 6 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or