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» Real Time Rendering and Animation of Virtual Characters
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IVA
2009
Springer
15 years 4 months ago
Methodologies for the User Evaluation of the Motion of Virtual Humans
Abstract. Virtual humans are employed in many interactive applications, including (serious) games. Their motion should be natural and allow interaction with its surroundings and ot...
Sander E. M. Jansen, Herwin van Welbergen
CG
1999
Springer
14 years 9 months ago
A distributed device diagnostics system utilizing augmented reality and 3D audio
Augmented Reality brings technology developed for virtual environments into the real world. This approach can be used to provide instructions for routine maintenance and error diag...
Reinhold Behringer, Steven Chen, Venkataraman Sund...
IVA
2010
Springer
14 years 8 months ago
High Score! - Motivation Strategies for User Participation in Virtual Human Development
Conversational modeling requires an extended time commitment, and the difficulty associated with capturing the wide range of conversational stimuli necessitates extended user parti...
Shivashankar Halan, Brent Rossen, Juan Cendan, Ben...
VISUALIZATION
1994
IEEE
15 years 1 months ago
Visualizing 3D Velocity Fields Near Contour Surfaces
Vector field rendering is difficult in 3D because the vector icons overlap and hide each other. We propose four different techniques for visualizing vector fields only near surfac...
Nelson L. Max, Roger Crawfis, Charles Grant
CANDC
2011
ACM
13 years 9 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...