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» Real Time Rendering and Animation of Virtual Characters
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VLDB
2004
ACM
186views Database» more  VLDB 2004»
15 years 2 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
MMAS
2004
Springer
15 years 2 months ago
Virtual Space Ontologies for Scripting Agents
Interactive multi-agent system improves reusability of agents by separating application design from agent design. However, it remains difficult for application designers (usually n...
Zhiqiang Gao, Liqun Ren, Yuzhong Qu, Toru Ishida
MICCAI
2003
Springer
15 years 10 months ago
Cardiac Endoscopy Enhanced by Dynamic Organ Modeling for Minimally-Invasive Surgery Guidance
Abstract. The development of a 3D image guidance environment will significantly enhance the performance of minimally invasive robotically assisted cardiac surgery. We have previous...
Stanislaw Szpala, Gerard Guiraudon, Terry M. Peter...
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ICMI
2005
Springer
267views Biometrics» more  ICMI 2005»
15 years 3 months ago
XfaceEd: authoring tool for embodied conversational agents
In this paper, XfaceEd, our open source, platform independent tool for authoring 3D embodied conversational agents (ECAs) is presented. Following MPEG-4 Facial Animation (FA) stan...
Koray Balci
JVCA
2006
127views more  JVCA 2006»
14 years 9 months ago
A motion capture-based control-space approach for walking mannequins
Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish the navigation task is ensured by locomotion controllers. Control inp...
Julien Pettré, Jean-Paul Laumond