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» Real Time Rendering and Animation of Virtual Characters
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CGF
2002
145views more  CGF 2002»
14 years 9 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
PRESENCE
2008
155views more  PRESENCE 2008»
14 years 9 months ago
MKM: A Global Framework for Animating Humans in Virtual Reality Applications
Virtual humans are more and more used in VR applications but their animation is still a challenge, especially if complex tasks must be carried-out in interaction with the user. In...
Franck Multon, Richard Kulpa, Benoit Bideau
ICMCS
2000
IEEE
126views Multimedia» more  ICMCS 2000»
15 years 1 months ago
Interactive Artificial Life based on Behavior and Perception in a Virtual Environment
A cyber-character is a kind of artificial life inhabiting a virtual world. To be a life form in the virtual world, cyber characters need sensors and control systems. The sensor sy...
Hyun Seung Yang, Hyun-jin Park, Yong-Jin Cho
DSVIS
2003
Springer
15 years 2 months ago
MIKE: A Multimodal Cinematographic Editor for Virtual Worlds
Abstract. We present an interface that allows creating camera scripts and storyboards for virtual scenes through a multimodal combination of speech and gestures. Users can specify ...
Bruno Rodrigues de Araújo, André M. ...
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AFRIGRAPH
2004
ACM
15 years 2 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...