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» Real Time Rendering of Expensive Small Environments
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PG
2007
IEEE
15 years 6 months ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
ICRA
1999
IEEE
145views Robotics» more  ICRA 1999»
15 years 4 months ago
Real Time Position Estimation for Mobile Robots by Means of Sonar Sensors
This paper presents a fast localisation algorithm for autonomous mobile agents in dynamic environments based on the definition of a new very small sized landmark type. These landm...
Cristina Urdiales, Antonio Bandera, R. Ron, Franci...
VC
2010
197views more  VC 2010»
14 years 6 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
ECCV
2002
Springer
16 years 1 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand
TIP
2002
132views more  TIP 2002»
14 years 11 months ago
3-D wavelet compression and progressive inverse wavelet synthesis rendering of concentric mosaic
Using an array of photo shots, the concentric mosaic offers a quick way to capture and model a realistic three-dimensional (3-D) environment. In this work, we compress the concentr...
Lin Luo, Yunnan Wu, Jin Li, Ya-Qin Zhang