Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
The demand for data integration is rapidly becoming larger as more and more information sources appear in modern enterprises. In many situations a logical (rather than physical) i...
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
We describe the design and implementation of a videobasedaugmentedreality system capableof overlayingthreedimensional graphical objects on live video of dynamic environments. The ...