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INFOCOM
2010
IEEE
14 years 8 months ago
Building Scalable Virtual Routers with Trie Braiding
—Many popular algorithms for fast packet forwarding and filtering rely on the tree data structure. Examples are the trie-based IP lookup and packet classification algorithms. W...
Haoyu Song, Murali S. Kodialam, Fang Hao, T. V. La...
VRML
1995
ACM
15 years 1 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
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SIGCSE
2009
ACM
213views Education» more  SIGCSE 2009»
15 years 10 months ago
Engaging middle school teachers and students with alice in a diverse set of subjects
This paper describes the integration of the Alice 3D virtual worlds environment into a diverse set of subjects in middle school, including the development of tutorials, example wo...
Susan H. Rodger, Jenna Hayes, Gaetjens Lezin, Henr...
GI
2008
Springer
14 years 11 months ago
Context, emergent game play and the mobile gamer as producer
: The emerging tensions between the mobile application logic and the unfolding dynamic context of use belong to the core challenges of ubiquitous computing today. Starting from and...
Stephan Wolff, Barbara Grüter
CORR
2007
Springer
122views Education» more  CORR 2007»
14 years 9 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson