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ISCC
2008
IEEE
185views Communications» more  ISCC 2008»
15 years 4 months ago
Towards business model and technical platform for the service oriented context-aware mobile virtual communities
: Owing to the recent technical advances in the computing and mobile communications domain, the world of online virtual communities is experiencing a phenomenal growth and ever-inc...
Pravin Pawar, Julien Subercaze, Pierre Maret, Bert...
GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
ICCS
2005
Springer
15 years 3 months ago
Patterns for the Pragmatic Web
The Semantic Web is a significant improvement of the original World Wide Web. It models shared meanings with ontologies, and uses these to provide many different kinds of web servi...
Aldo de Moor
VRML
1998
ACM
15 years 2 months ago
The Peloton Bicycling Simulator
Peloton is a sports simulator that uses the Virtual Reality Modeling Language (VRML) to create virtual environments for athletic training and competition. In particular, it create...
Gianpaolo U. Carraro, Mauricio Cortes, John T. Edm...
CRIWG
2009
14 years 11 months ago
MobMaps: Towards a Shared Environment for Collaborative Social Activism
Nowadays it is possible to disseminate information to the all world in real time using current communication tools supported mostly by the Internet. The work of several organizatio...
Luís Gens, Hugo Paredes, Paulo Martins, Ben...