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IJCAI
2007
15 years 7 months ago
Augmented Experiment: Participatory Design with Multiagent Simulation
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
Toru Ishida, Yuu Nakajima, Yohei Murakami, Hideyuk...
AROBOTS
1998
100views more  AROBOTS 1998»
15 years 5 months ago
Interleaving Planning and Robot Execution for Asynchronous User Requests
Rogue is an architecture built on a real robot which provides algorithms for the integration of highlevel planning, low-level robotic execution, and learning. Rogue addresses succ...
Karen Zita Haigh, Manuela M. Veloso
174
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INFOCOM
2011
IEEE
14 years 9 months ago
Secure friend discovery in mobile social networks
– Mobile social networks extend social networks in the cyberspace into the real world by allowing mobile users to discover and interact with existing and potential friends who ha...
Wei Dong, Vacha Dave, Lili Qiu, Yin Zhang
SIGSOFT
2007
ACM
16 years 6 months ago
CTG: a connectivity trace generator for testing the performance of opportunistic mobile systems
The testing of the performance of opportunistic communication protocols and applications is usually done through simulation as i) deployments are expensive and should be left to t...
Roberta Calegari, Mirco Musolesi, Franco Raimondi,...
161
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IISWC
2008
IEEE
16 years 15 days ago
On the representativeness of embedded Java benchmarks
— Java has become one of the predominant languages for embedded and mobile platforms due to its architecturally neutral design, portability, and security. But Java execution in t...
Ciji Isen, Lizy Kurian John, Jung Pil Choi, Hyo Ju...