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VR
2011
IEEE
376views Virtual Reality» more  VR 2011»
14 years 1 months ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Gerd Bruder, Frank Steinicke, Phil Wieland
82
Voted
ISMAR
2003
IEEE
15 years 2 months ago
The Effects of Shadow Representation of Virtual Objects in Augmented Reality
In this paper, we describe the effects of shadow representation of virtual objects in Augmented Reality. Optical consistency is important in order to create realistic augmented re...
Natsuki Sugano, Hirokazu Kato, Keihachiro Tachiban...
ICMCS
2008
IEEE
439views Multimedia» more  ICMCS 2008»
15 years 4 months ago
Framework for virtual collaboration emphasized by awareness information and asynchronous interaction
In this paper, we propose a framework which allows remote users to form conversation groups based on spatial relationship in a shared virtual space. Our proposed framework can tra...
Tomo Matsuda, Naoki Shibata, Keiichi Yasumoto, Min...
80
Voted
SAINT
2005
IEEE
15 years 3 months ago
Design and Evaluation of a Location-Based Virtual City System for Mobile Phones
We are developing a virtual city system with a model that consists of virtual architectural objects and virtual creatures, geographically overlaid onto the real world. People who ...
Hiroyuki Tarumi, Seiko Tokuda, Tomohiro Yasui, Kaz...
VW
1998
Springer
174views Virtual Reality» more  VW 1998»
15 years 1 months ago
Webots: Symbiosis Between Virtual and Real Mobile Robots
Abstract. This paper presents Webots: a realistic mobile robot simulator allowing a straightforward transfer to real robots. The simulator currently support the Khepera mobile robo...
Olivier Michel