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» Real ethics in a virtual world
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NETGAMES
2006
ACM
15 years 3 months ago
Metazoa Ludens
— For better or worse, technological advancement has changed the world to the extent that at a professional level demands from the working executive required more hours either in...
Roger Thomas Kok Chuen Tan, James Keng Soon Teh, A...
89
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CW
2008
IEEE
15 years 4 months ago
Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback
Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the...
Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jer...
SIGGRAPH
1996
ACM
15 years 1 months ago
Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking
Accurate registration between real and virtual objects is crucial for augmented reality applications. Existing tracking methods are individually inadequate: magnetic trackers are ...
Andrei State, Gentaro Hirota, David T. Chen, Willi...
USM
2000
15 years 1 months ago
Virtual Malls for Web Commerce: Observations and Case Study
In the real world there seem to be essential differences between shops, tourist offices, city halls, theatres and museums. However, when we try to design virtual environments allow...
Anton Nijholt
PRESENCE
2010
130views more  PRESENCE 2010»
14 years 8 months ago
Using a P300 Brain-Computer Interface in an Immersive Virtual Environment
Brain-computer interfaces (BCIs) provide a novel form of human-computer interaction. The purpose of these systems is to aid disabled people by aording them the possibility of com...
Michael Donnerer, Anthony Steed