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» Real ethics in a virtual world
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94
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WSCG
2003
149views more  WSCG 2003»
14 years 11 months ago
Simulating Deformable Tools with Haptic Feedback in a Virtual Environment
Simulations for training and analysis incorporating haptic feedback are becoming more popular and the sophistication of these simulations is increasing. Many systems now allow a r...
Stephen D. Laycock, A. M. Day
IJVR
2007
110views more  IJVR 2007»
14 years 9 months ago
A Decade of Research and Development in Disability, Virtual Reality and Associated Technologies: Review of ICDVRAT 1996-2006
—The International Conference (series) on Disability, Virtual Reality and Associated Technologies (ICDVRAT) this year held its sixth biennial conference, celebrating ten years of...
S. V. G. Cobb, Paul M. Sharkey
VRST
2010
ACM
14 years 7 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
93
Voted
APGV
2010
ACM
328views Visualization» more  APGV 2010»
14 years 11 months ago
Can I pass?: using affordances to measure perceived size in virtual environments
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...
CHI
2003
ACM
15 years 10 months ago
Hardware companions?: what online AIBO discussion forums reveal about the human-robotic relationship
In this study, we investigated people's relationships with AIBO, a robotic pet, through 6,438 spontaneous postings in online AIBO discussion forums. Results showed that AIBO ...
Batya Friedman, Peter H. Kahn Jr., Jennifer Hagman