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VR
2002
IEEE
133views Virtual Reality» more  VR 2002»
14 years 9 months ago
Distributed Display Approach Using PHMD with Infrared Camera
The aim of this study is to explore the feasibility of multiple display environment technology in the real world. In this paper, the wearable projector, with an infrared camera an...
Ryugo Kijima, Kenji Haza, Yoshihiro Tada, Takeo Oj...
ISMAR
2006
IEEE
15 years 3 months ago
Hybrid tracking algorithms for planar and non-planar structures subject to illumination changes
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...
Muriel Pressigout, Éric Marchand
IS4TH
2003
Springer
15 years 2 months ago
Area-Contact Haptic Simulation
This paper presents the haptic interaction method when the interaction occurs at several points simultaneously. In many virtual training systems that interact with a virtual object...
Sang-Youn Kim, Jinah Park, Dong-Soo Kwon
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
14 years 11 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
IWEC
2004
14 years 11 months ago
How Realistic is Realism? Considerations on the Aesthetics of Computer Games
One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interact...
Richard Wages, Stefan Grünvogel, Benno Gr&uum...