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ISUVR
2007
14 years 11 months ago
Light Source Estimation for Realistic Shadow using Segmented HDR Images
— To achieve seamless integration of the real scene with virtual objects, we need to obtain accurate illumination condition of the real scene. Using HDRI (High Dynamic Range Imag...
JaeDoug Yoo, Kwanheng Lee
OZCHI
2006
ACM
15 years 3 months ago
Spatial sound localization in an augmented reality environment
Augmented Reality (AR), the overlay of virtual images onto the real world, is an increasingly popular technique for developing new human-computer interfaces. As human navigation a...
Jaka Sodnik, Saso Tomazic, Raphael Grasset, Andrea...
NOSSDAV
2010
Springer
15 years 2 months ago
Second life: a social network of humans and bots
Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
Matteo Varvello, Geoffrey M. Voelker
93
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VR
2000
IEEE
103views Virtual Reality» more  VR 2000»
15 years 2 months ago
A Method of Constructing a Telexistence Visual System Using Fixed Screens
Projection-based visual display systems are expected to be effective platforms for VR applications, in which the displayed images are generated by computer graphics using three-di...
Yasuyuki Yanagida, Taro Maeda, Susumu Tachi
JVCA
2002
180views more  JVCA 2002»
14 years 9 months ago
A programming environment for behavioural animation
Behavioural models offer the ability to simulate autonomous agents like organisms and living beings. Psychological studies have showed that the human behaviour can be described by...
Frédéric Devillers, Stéphane ...