Sciweavers

1039 search results - page 10 / 208
» Real life experiences with experience design
Sort
View
MOBISYS
2007
ACM
15 years 9 months ago
Experiences of designing and deploying intelligent sensor nodes to monitor hand-arm vibrations in the field
The NEMO project is exploring the use of mobile sensor nodes to augment physical work artefacts in order to ensure compliance with health and safety regulations. In this paper we ...
Christos Efstratiou, Nigel Davies, Gerd Kortuem, J...
80
Voted
DIGRA
2003
Springer
15 years 2 months ago
A Real Little Game: The Pinocchio Effect in Pervasive Play
Mobile digital technologies and networks have fueled a recent proliferation of opportunities for pervasive play in everyday spaces. In this paper, I examine how players negotiate ...
Jane McGonigal
66
Voted
FPLAY
2008
14 years 11 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
74
Voted
DILS
2005
Springer
15 years 3 months ago
Setup and Annotation of Metabolomic Experiments by Integrating Biological and Mass Spectrometric Metadata
Unbiased metabolomic surveys are used for physiological, clinical and genomic studies to infer genotype-phenotype relationships. Long term reusability of metabolomic data needs bot...
Oliver Fiehn, Gert Wohlgemuth, Martin Scholz
GECCO
2005
Springer
149views Optimization» more  GECCO 2005»
15 years 3 months ago
There's more to a model than code: understanding and formalizing in silico modeling experience
Mapping biology into computation has both a domain specific aspect – biological theory – and a methodological aspect – model development. Computational modelers have implici...
Janet Wiles, Nicholas Geard, James Watson, Kai Wil...