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ICIAP
2005
ACM
16 years 3 months ago
Scatter Search Particle Filter for 2D Real-Time Hands and Face Tracking
This paper presents the scatter search particle filter (SSPF) algorithm and its application to real-time hands and face tracking. SSPF combines sequential Monte Carlo (particle fil...
Antonio S. Montemayor, Juan José Pantrigo, ...
PADS
2009
ACM
15 years 10 months ago
GPU-based Real-Time Execution of Vehicular Mobility Models in Large-Scale Road Network Scenarios
A methodology and its associated algorithms are presented for mapping a novel, field-based vehicular mobility model onto graphical processing unit computational platform for simul...
Kalyan S. Perumalla, Brandon G. Aaby, Srikanth B. ...
EUROMICRO
2009
IEEE
15 years 10 months ago
An Architecture-Based Framework for Managing Adaptive Real-Time Applications
—Real-time systems are increasingly used in dynamic changing environments with variable user needs, hosting real-time applications ranging in number and nature. This paper propos...
Ning Gui, Vincenzo De Florio, Hong Sun, Chris Blon...
RTSS
2009
IEEE
15 years 10 months ago
On the Implementation of Global Real-Time Schedulers
An empirical study of implementation tradeoffs (choice of ready queue implementation, quantum-driven vs. eventdriven scheduling, and interrupt handling strategy) affecting global ...
Björn B. Brandenburg, James H. Anderson
138
Voted
CAIP
2009
Springer
249views Image Analysis» more  CAIP 2009»
15 years 9 months ago
Real-Time Volumetric Reconstruction and Tracking of Hands in a Desktop Environment
A probabilistic framework for vision based volumetric reconstruction and marker free tracking of hand and face volumes is presented, which exclusively relies on off-the-shelf hardw...
Christoph John, Ulrich Schwanecke, Holger Regenbre...