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141
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VR
2002
IEEE
125views Virtual Reality» more  VR 2002»
15 years 8 months ago
Real-Time Haptic and Visual Simulation of Bone Dissection
—Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being deve...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gia...
143
Voted
CBMS
2000
IEEE
15 years 7 months ago
Real-Time Extraction of Carotid Artery Contours from Ultrasound Images
This paper presents the developement of a novel, fullyautomatic tracking and segmentation system to extract the boundary of the carotid artery from ultrasound images in real-time....
Purang Abolmaesumi, Mohammad Reza Sirouspour, S. E...
BIRTHDAY
1999
Springer
15 years 7 months ago
Compilation and Synthesis for Real-Time Embedded Controllers
Abstract. This article provides an overview over two constructive approaches to provably correct hard real-time code generation where hard real-time code is generated from abstract...
Martin Fränzle, Markus Müller-Olm
DEXA
1999
Springer
158views Database» more  DEXA 1999»
15 years 7 months ago
Transaction Shipping Approach for Mobile Distributed Real-Time Databases
Due to the unpredictability of mobile network, it is difficult to meet transaction deadlines in a mobile distributed real-time database system (MDRDTBS). We propose the idea of tra...
Kam-yiu Lam, Tei-Wei Kuo, Wai-Hung Tsang, Gary C. ...
VR
1999
IEEE
164views Virtual Reality» more  VR 1999»
15 years 7 months ago
The Software Architecture of a Real-Time Battlefield Visualization Virtual Environment
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of...
Simon Julier, Rob King, Brad Colbert, Jim Durbin, ...