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CIG
2006
IEEE
15 years 6 months ago
Using Wearable Sensors for Real-Time Recognition Tasks in Games of Martial Arts - An Initial Experiment
Abstract-- Beside their stunning graphics, modern entertainment systems feature ever-higher levels of immersive userinteraction. Today, this is mostly achieved by virtual (VR) and ...
Ernst A. Heinz, Kai S. Kunze, Matthias Gruber, Dav...
ENGL
2007
179views more  ENGL 2007»
15 years 2 months ago
Wearable Real-Time Stereo Vision for the Visually Impaired
— Visually impaired find their navigation difficult as they often lack the needed information for bypassing obstacles and hazards. Electronic Travel Aids (ETAs) are devices that ...
G. Balakrishnan, G. Sainarayanan, R. Nagarajan, Sa...
TVCG
2008
131views more  TVCG 2008»
15 years 2 months ago
Real-Time Adaptive Radiometric Compensation
Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the pro...
Anselm Grundhöfer, Oliver Bimber
ICCV
2011
IEEE
14 years 2 months ago
DTAM: Dense Tracking and Mapping in Real-Time
DTAM is a system for real-time camera tracking and reconstruction which relies not on feature extraction but dense, every pixel methods. As a single hand-held RGB camera flies ov...
Richard A. Newcombe, Steven Lovegrove, Andrew J. D...
CSREAESA
2010
15 years 28 days ago
Customizable and Predictable Synchronization in a Component-Based OS
Component-based operating systems enable embedded systems to adapt system policies, mechanisms, and abstractions to the specific workloads and contexts of each system. The scope o...
Gabriel Parmer, Jiguo Song