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SGAI
2009
Springer
15 years 9 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
DATE
2008
IEEE
157views Hardware» more  DATE 2008»
15 years 9 months ago
Logical Reliability of Interacting Real-Time Tasks
We propose the notion of logical reliability for real-time program tasks that interact through periodically updated program variables. We describe a reliability analysis that chec...
Krishnendu Chatterjee, Arkadeb Ghosal, Thomas A. H...
ISORC
2008
IEEE
15 years 9 months ago
On Safe Service-Oriented Real-Time Coordination for Autonomous Vehicles
The performance of autonomous vehicles could be drastically improved if ad-hoc networking and suitable real-time coordination is employed to optimize and improve the joint behavio...
Basil Becker, Holger Giese
SASP
2008
IEEE
153views Hardware» more  SASP 2008»
15 years 9 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
FUZZIEEE
2007
IEEE
15 years 9 months ago
An On-Line Fuzzy Predictor from Real-Time Data
The algorithm of on-line predictor from input-output data pairs will be proposed. In this paper, it proposed an approach to generate fuzzy rules of predictor from real-time input-o...
Chih-Ching Hsiao, Shun-Feng Su