Esterel is a design language for the specification of real time embedded systems. Based on the synchronous concurrency paradigm, its semantics describes execution
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
Though the variety of desktop real time stereo vision systems has grown considerably in the past several years, few make any verifiable claims about the accuracy of the algorithms...
A new token-passing algorithm called AR-TP for avoiding the non-determinism of some networking technologies is presented. This protocol allows the schedulability analysis of the n...
This paper presents the emulation of an embedded system with hard real time constraints and response times of about 220µs. We show that for such fast reactive systems, the softwa...