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107
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ISMAR
2006
IEEE
15 years 6 months ago
Texture generation over the marker area
In this paper, we present a method for generating a texture for hiding a marker in augmented reality applications. The texture is generated by interpolating the neighbourhood of t...
Sanni Siltanen
EUROPAR
2004
Springer
15 years 6 months ago
Feasibility of QoS for SMT
Since embedded systems require ever more compute power, SMT processors are viable candidates for future high performance embedded processors. However, SMTs exhibit unpredictable pe...
Francisco J. Cazorla, Peter M. W. Knijnenburg, Riz...
100
Voted
SEDE
2007
15 years 2 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
119
Voted
WSCG
2004
172views more  WSCG 2004»
15 years 2 months ago
GDESK: Game Discrete Event Simulation Kernel
Simulation has been used traditionally to solve other areas problems. Real time applications like videogames use typically a continuous simulation scheme. That way of operation ha...
Inmaculada García, Ramón Mollá...
125
Voted
VIP
2003
15 years 2 months ago
3D Reconstruction of Single Picture
This paper presents a novel approach for creating curvilinear, texture mapped, 3D scene models from a single painting or photograph with no prior internal knowledge about the shap...
Zhao Ting, David Dagan Feng, Tan Zheng