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ACMACE
2004
ACM
15 years 4 months ago
CamBall: augmented networked table tennis played with real rackets
We present a computer system for natural interaction in an augmented virtual environment, enabling people to play table tennis over Internet/LAN with real rackets. No special hard...
Charles Woodward, Petri Honkamaa, Jani Jäppin...
115
Voted
IWEC
2010
15 years 2 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
119
Voted
WCET
2008
15 years 2 months ago
Applying WCET Analysis at Architectural Level
Real-Time embedded systems must enforce strict timing constraints. In this context, achieving precise Worst Case Execution Time is a prerequisite to apply scheduling analysis and ...
Olivier Gilles, Jérôme Hugues
92
Voted
AVI
2004
15 years 2 months ago
Sim-U-Sketch: a sketch-based interface for SimuLink
Sim-U-Sketch is an experimental sketch-based interface we developed for Matlab 's Simulink software package. With this tool, users can construct functional Simulink models si...
Levent Burak Kara, Thomas F. Stahovich
FLAIRS
2004
15 years 2 months ago
Developing Task Specific Sensing Strategies Using Reinforcement Learning
Robots that can adapt and perform multiple tasks promise to be a powerful tool with many applications. In order to achieve such robots, control systems have to be constructed that...
Srividhya Rajendran, Manfred Huber