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TVCG
2012
205views Hardware» more  TVCG 2012»
11 years 8 months ago
A Deformable Surface Model for Real-Time Water Drop Animation
—A water drop behaves differently from a large water body because of its strong viscosity and surface tension under the small scale. Surface tension causes the motion of a water ...
Yizhong Zhang, Huamin Wang, Shuai Wang, Yiying Ton...
CGF
2005
130views more  CGF 2005»
13 years 6 months ago
A Data-Driven Approach for Real-Time Clothes Simulation
A data-driven approach for real-time processing of clothes, particularly suitable for simulating dresses worn by virtual characters, is proposed. It starts, prior to realtime simu...
Frederic Cordier, Nadia Magnenat-Thalmann
SIGGRAPH
2010
ACM
13 years 10 months ago
Example-based wrinkle synthesis for clothing animation
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, that fits closely to a figure’s body. Compared to flowing cloth, such as loo...
Huamin Wang, Florian Hecht, Ravi Ramamoorthi, Jame...
EUC
2008
Springer
13 years 8 months ago
A Generalized Framework for System-Wide Energy Savings in Hard Real-Time Embedded Systems
A generalized dynamic energy performance scaling (DEPS) framework is proposed for exploring applicationspecific energy-saving potential in hard real-time embedded systems. This so...
Gang Zeng, Hiroyuki Tomiyama, Hiroaki Takada, Tohr...
CGF
2006
130views more  CGF 2006»
13 years 6 months ago
Wrinkling Coarse Meshes on the GPU
The simulation of complex layers of folds of cloth can be handled through algorithms which take the physical dynamics into account. In many cases, however, it is sufficient to gen...
Jörn Loviscach