Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
In this paper, a model-predictive trajectory-tracking control applied to a mobile robot is presented. Linearized tracking-error dynamics is used to predict future system behavior ...
Abstract This paper presents an extension of MOVICAB-IDS, a Hybrid Intelligent Intrusion Detection System characterized by incorporating temporal control to enable real-time proces...
In this paper, we present two near-optimal methods to determine the real-time collision-free path for a mobile vehicle moving in a dynamically changing environment. The proposed de...
Jian Yang, Zhihua Qu, Jing Wang 0005, Kevin L. Con...