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RTSS
2005
IEEE
15 years 5 months ago
Improving Soft Real-Time Performance through Better Slack Reclaiming
Modern operating systems frequently support applications with a variety of timing constraints including hard real-time, soft real-time, and best-effort. To guarantee performance, ...
Caixue Lin, Scott A. Brandt
RTSS
2005
IEEE
15 years 5 months ago
Decentralized Utilization Control in Distributed Real-Time Systems
Many real-time systems must control their CPU utilizations in order to meet end-to-end deadlines and prevent overload. Utilization control is particularly challenging in distribut...
Xiaorui Wang, Dong Jia, Chenyang Lu, Xenofon D. Ko...
ICCBR
2005
Springer
15 years 5 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
DOCENG
2004
ACM
15 years 5 months ago
Behavioral reactivity and real time programming in XML: functional programming meets SMIL animation
XML and its associated languages are emerging as powerful authoring tools for multimedia and hypermedia web content. Furthermore, intelligent presentation generation engines have ...
Peter R. King, Patrick Schmitz, Simon J. Thompson
RT
2004
Springer
15 years 5 months ago
Rendering Forest Scenes in Real-Time
Forests are crucial for scene realism in applications such as flight simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forest...
Philippe Decaudin, Fabrice Neyret