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WSCG
2004
189views more  WSCG 2004»
14 years 11 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
EMSOFT
2010
Springer
14 years 7 months ago
Energy-aware packet and task co-scheduling for embedded systems
A crucial objective in battery operated embedded systems is to work under the minimal power consumption that provides a desired level of performance. Dynamic Voltage Scaling (DVS)...
Luca Santinelli, Mauro Marinoni, Francesco Prosper...
ICRA
2005
IEEE
101views Robotics» more  ICRA 2005»
15 years 3 months ago
Near Time-optimal Constrained Trajectory Planning on Outdoor Terrain
— We present an outdoor terrain planner that finds near optimal trajectories under dynamic and kinematic constraints. The planner can find solutions in close to real time by re...
Marin Kobilarov, Gaurav S. Sukhatme
CA
2000
IEEE
15 years 2 months ago
Virtual Humans Animation in Informed Urban Environments
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since it is not possible to construct in real...
Gwenola Thomas, Stéphane Donikian
FMOODS
2000
14 years 11 months ago
Requirements Level Semantics for UML Statecharts
We propose a formal real-time semantics for UML statecharts aimed at the requirements level. A requirements-level model assumes perfect technology and has a considerably simpler se...
Rik Eshuis, Roel Wieringa