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» Real-Time High Dynamic Range Texture Mapping
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ECCV
2002
Springer
15 years 11 months ago
Tracking and Rendering Using Dynamic Textures on Geometric Structure from Motion
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Dana Cobzas, Martin Jägersand
99
Voted
IV
2009
IEEE
187views Visualization» more  IV 2009»
15 years 4 months ago
Dynamic Mapping of Raster-Data for 3D Geovirtual Environments
Interactive 3D geovirtual environments (GeoVE), such as 3D virtual city and landscape models, are important tools to communicate geo-spatial information. Usually, this includes st...
Matthias Trapp, Jürgen Döllner
TOG
2002
168views more  TOG 2002»
14 years 9 months ago
Photographic tone reproduction for digital images
A classic photographic task is the mapping of the potentially high dynamic range of real world luminances to the low dynamic range of the photographic print. This tone reproductio...
Erik Reinhard, Michael M. Stark, Peter Shirley, Ja...
3DPVT
2006
IEEE
204views Visualization» more  3DPVT 2006»
15 years 3 months ago
Multimodal 3D Shape Recovery from Texture, Silhouette and Shadow Information
Recent efforts attempt to combine together information of different passive methods. Critical issues in this research are the choice of data and how to combine such data in order ...
Luca Ballan, Guido Maria Cortelazzo
VR
2003
IEEE
192views Virtual Reality» more  VR 2003»
15 years 2 months ago
Interactive Flowing of Highly Viscous Volumes in Virtual Environments
We present a simple and linear 3D cellular automata approach for animating the behaviors of viscous flow volumes in virtual environments. An accurate modeling of fluid flow usu...
Xiaoming Wei, Wei Li, Arie E. Kaufman