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DATE
2009
IEEE
242views Hardware» more  DATE 2009»
15 years 4 months ago
A high performance reconfigurable Motion Estimation hardware architecture
Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. For the recently available high definition frame sizes and hi...
Ozgur Tasdizen, Halil Kukner, Abdulkadir Akin, Ilk...
ICPP
2006
IEEE
15 years 3 months ago
A Framework to Achieve Guaranteed QoS for Applications and High System Performance in Multi-Institutional Grid Computing
Providing QoS guarantees to the applications in a multi-institutional Grid is a challenging task. Although advance reservations (ARs) can provide QoS guarantees for the applicatio...
Umar Farooq, Shikharesh Majumdar, Eric W. Parsons
VC
2002
215views more  VC 2002»
14 years 9 months ago
Acquiring, stitching and blending diffuse appearance attributes on 3D models
A new system for the construction of highly realistic models of real free-form 3D objects is proposed, based on the integration of several techniques (automatic 3D scanning, inver...
Claudio Rocchini, Paolo Cignoni, Claudio Montani, ...
EGH
2003
Springer
15 years 2 months ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
TVCG
2010
161views more  TVCG 2010»
14 years 7 months ago
Globally Optimized Linear Windowed Tone Mapping
—This paper introduces a new tone mapping operator that performs local linear adjustments on small overlapping windows over the entire input image. While each window applies a lo...
Qi Shan, Jiaya Jia, Michael S. Brown