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» Real-Time High Dynamic Range Texture Mapping
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SIGGRAPH
2003
ACM
15 years 2 months ago
Perceptual evaluation of tone mapping operators
A number of successful tone mapping operators for contrast compression have been proposed due to the need to visualize high dynamic range (HDR) images on low dynamic range devices...
Frédéric Drago, William L. Martens, ...
SECON
2008
IEEE
15 years 3 months ago
A Multi-AP Architecture for High-Density WLANs: Protocol Design and Experimental Evaluation
—Fast proliferation of IEEE 802.11 wireless devices has led to the emergence of High-Density (HD) Wireless Local Area Networks (WLANs), where it is challenging to improve the thr...
Yanfeng Zhu, Zhisheng Niu, Qian Zhang, Bo Tan, Zhi...
HVEI
2010
14 years 11 months ago
Gloss discrimination and eye movements
Human observers are able to make fine discriminations of surface gloss. What cues are they using to perform this task? In previous studies, we identified two reflection-related cu...
Jonathan B. Phillips, James A. Ferwerda, Ann Nunzi...
VRCAI
2006
ACM
15 years 3 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
ICCAD
2007
IEEE
137views Hardware» more  ICCAD 2007»
15 years 6 months ago
Combining static and dynamic defect-tolerance techniques for nanoscale memory systems
Abstract— Nanoscale technology promises dramatically increased device density, but also decreased reliability. With bit error rates projected to be as high as 10%, designing a us...
Susmit Biswas, Gang Wang, Tzvetan S. Metodi, Ryan ...