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» Real-Time High Dynamic Range Texture Mapping
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IV
2005
IEEE
158views Visualization» more  IV 2005»
15 years 3 months ago
The Naturalness of Reproduced High Dynamic Range Images
The problem of visualizing high dynamic range images on the devices with restricted dynamic range has recently gained a lot of interest in the computer graphics community. Various...
Martin Cadík, Pavel Slavík
101
Voted
RTSS
2003
IEEE
15 years 2 months ago
Data Caches in Multitasking Hard Real-Time Systems
Data caches are essential in modern processors, bridging the widening gap between main memory and processor speeds. However, they yield very complex performance models, which make...
Xavier Vera, Björn Lisper, Jingling Xue
GRAPHICSINTERFACE
2004
14 years 10 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
ICPR
2008
IEEE
15 years 3 months ago
Adaptive local contrast enhancement for the visualization of high dynamic range images
In this paper, we present a new tone mapping algorithm for the display of high dynamic range images, inspired by adaptive process of the human visual system. The proposed algorith...
Jian Zhang, Sei-ichiro Kamata
SIGGRAPH
1998
ACM
15 years 1 months ago
Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dy
We present a method that uses measured scene radiance and global illumination in order to add new objects to light-based models with correct lighting. The method uses a high dynam...
Paul E. Debevec