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WSCG
2003
164views more  WSCG 2003»
15 years 2 days ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza
ACSC
2005
IEEE
15 years 4 months ago
Cloth Animation with Adaptively Refined Meshes
Cloth animation is a very expensive process in terms of computational cost, due to the flexible nature of cloth objects. Since wrinkles and smooth areas co-exist commonly in cloth...
Ling Li, Vasily Volkov
ICIP
1999
IEEE
16 years 8 days ago
Efficient Approximation of Gray-Scale Images Through Bounded Error Triangular Meshes
This paper presents an iterative algorithm for approximating gray-scale images with adaptive triangular meshes ensuring a given tolerance. At each iteration, the algorithm applies...
Angel Domingo Sappa, Boris Xavier Vintimilla, Migu...
DAGM
2006
Springer
15 years 2 months ago
Dense Stereo by Triangular Meshing and Cross Validation
Dense depth maps can be estimated in a Bayesian sense from multiple calibrated still images of a rigid scene relative to a reference view [1]. This well-established probabilistic f...
Peter Wey, Bernd Fischer, Herbert Bay, Joachim M. ...