We present practical algorithms for accelerating geometric queries on models made of NURBS surfaces using programmable Graphics Processing Units (GPUs). We provide a generalized f...
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Many object surfaces are composed of layers of different physical substances, known as layered surfaces. These surfaces, such as patinas, water colors, and wall paintings, have mo...
Tetsuro Morimoto, Robby Tan, Rei Kawakami, Katsush...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
Abstract. A new adaptive tessellation method for general CatmullClark subdivision surfaces is presented. Development of the new method is based on the observation that optimum adap...