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» Real-Time Rendering of Point Based Water Surfaces
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CGF
2005
149views more  CGF 2005»
14 years 11 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
TOG
2002
162views more  TOG 2002»
14 years 11 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...
VC
2008
103views more  VC 2008»
14 years 11 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
ISVC
2009
Springer
15 years 6 months ago
Cartoon Animation Style Rendering of Water
We present a cartoon animation style rendering method for water animation. In an effort to capture and represent crucial features of water observed in traditional cartoon animatio...
Mi You, Jinho Park, Byungkuk Choi, Jun-yong Noh
ICCV
2007
IEEE
16 years 1 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...