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PRESENCE
2007
167views more  PRESENCE 2007»
14 years 11 months ago
TimbreFields: 3D Interactive Sound Models for Real-Time Audio
We describe a methodology for Virtual Reality designers to capture and resynthesize the variations in sound made by objects when we interact with them through contact such as touc...
Richard Corbett, Kees van den Doel, John E. Lloyd,...
PG
2007
IEEE
15 years 6 months ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
BILDMED
2003
176views Algorithms» more  BILDMED 2003»
15 years 1 months ago
Volumetric Meshes for Real-Time Medical Simulations
We present an approach to generating volumetric meshes from closed triangulated surface meshes. The approach initially generates a structured hexahedral mesh based on the bounding ...
Matthias Müller, Matthias Teschner
SIBGRAPI
2006
IEEE
15 years 5 months ago
Curvature-driven Modeling and Rendering of Point-Based Surfaces
In this work we address the problem of computing pointbased surface approximations from point clouds. Our approach is based on recently presented methods that define the approxim...
Joao Paulo Gois, Eduardo Tejada, Tiago Etiene, Lui...
IJCNN
2006
IEEE
15 years 5 months ago
Using Neural Network to Enhance Assimilating Sea Surface Height Data into an Ocean Model
—A generic approach that allows extracting functional nonlinear dependencies and mappings between atmospheric or ocean state variables in a relatively simple form is presented. T...
Vladimir M. Krasnopolsky, Carlos J. Lozano, Deanna...