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» Real-Time Rendering of Point Based Water Surfaces
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CW
2004
IEEE
15 years 3 months ago
Interactive Point-Based Painterly Rendering
Non-photo realistic rendering (NPR) methods have been proposed for more than ten years in the Computer Graphic field. Separately, within past few years, several algorithms for ren...
Hiroaki Kawata, Alexandre Gouaillard, Takashi Kana...
WSCG
2003
170views more  WSCG 2003»
15 years 1 months ago
Hardware Accelerated Point Rendering of Isosurfaces
Interactive volume sculpting and volume editing often employ surface based visualization techniques, and interactive applications require fast generation and rendering of surface ...
J. Andreas Bærentzen, Niels Jørgen Ch...
VISUALIZATION
2002
IEEE
15 years 4 months ago
Probabilistic Surfaces: Point Based Primitives to Show Surface Uncertainty
Efficient and informative visualization of surfaces with uncertainties is an important topic with many applications in science and engineering. Examples include environmental pol...
Gevorg Grigoryan, Penny Rheingans
APVIS
2008
15 years 1 months ago
Interactive Exploration of Remote Isosurfaces with Point-Based Non-Photorealistic Rendering
We present a non-photorealistic rendering technique for interactive exploration of isosurfaces generated from remote volumetric data. Instead of relying on the conventional smooth...
Guangfeng Ji, Han-Wei Shen, Jinzhu Gao
WACV
2007
IEEE
15 years 6 months ago
A Two-stage Algorithm for Shoreline Detection
Shoreline detection plays an important role in vision based navigation for autonomous surface vehicles (ASVs). It is a challenging task because of the diversity in near-bank scena...
Xiaojin Gong, Anbumani Subramanian, Christopher L....