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» Real-Time Rendering of Point Based Water Surfaces
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IMR
2003
Springer
15 years 4 months ago
Meshing of Diffusion Surfaces for Point-Based Tensor Field Visualization
The visualization of 3D vector and tensor fields in a 2D image is challenging because the large amount of information will either be mixed during projection to 2D or lead to seve...
Ralf Sondershaus, Stefan Gumhold
VISUALIZATION
2000
IEEE
15 years 4 months ago
Mastering interactive virtual Bronchioscopy on a Low-end PC
Virtual endoscopy presents the cross-sectional acquired 3D-data of a computer tomograph as an endoluminal view. The common approach for the visualization of a virtual endoscopy is...
Anna Vilanova, Balint Hegedüs, Eduard Grö...
PG
2003
IEEE
15 years 5 months ago
Dynamic Sculpting and Deformation of Point Set Surfaces
This paper presents a novel paradigm for point set surface editing, which takes advantages of the potential of implicit surfaces, the strength of physics based modeling techniques...
Xiaohu Guo, Hong Qin
ENC
2004
IEEE
15 years 3 months ago
Graph-Based Point Relaxation for 3D Stippling
Point hierarchies are suitable for creating framecoherent animations of 3D models in non-photorealistic styles such as stippling, painterly and other artistic rendering. In this p...
Oscar Meruvia Pastor, Thomas Strotthote
SIGGRAPH
2000
ACM
15 years 4 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy