Physically based rendering is the process of generating a 2D om the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the compu...
Carlos Gonzalez-Morcillo, Gerhard Weiss, Luis Jim&...
We study two problems directly resulting from organizational decentralization of the Grid. Firstly, the problem of fair scheduling in systems in which the grid scheduler has compl...
Distributed real-time and embedded (DRE) applications often possess stringent quality of service (QoS) requirements. Designing middleware for DRE applications poses several challe...
Arvind S. Krishna, Raymond Klefstad, Douglas C. Sc...
Real-time schedulability theory requires a priori knowledge of the worst-case execution time (WCET) of every task in the system. Fundamental to the calculation of WCET is a schedu...
Distributed Real-Time Embedded systems (DRE) increasingly rely on COTS middleware to meet their distribution needs. Yet, there is a technology gap between the design of COTS middl...