As communication and I/O traffic increase on the interconnection network of high-performance systems, network contention becomes a critical problem drastically reducing performan...
In this paper, we propose a fast and simple heuristic for the cosynthesis problem targeting the system-on-chip (SOC) design. The proposed algorithm covers from implementation sele...
We define reactive simulatability for general asynchronous systems. Roughly, simulatability means that a real system implements an ideal system (specification) in a way that pre...
—This paper considers the problem of designing scheduling algorithms for multi-channel (e.g., OFDM-based) wireless downlink systems. We show that the Server-Side Greedy (SSG) rul...
Shreeshankar Bodas, Sanjay Shakkottai, Lei Ying, R...
Particle filtering is an approach to Bayesian estimation of intractable posterior distributions from time series signals distributed by non-Gaussian noise. A couple of variant par...