The Random Sample Consensus (RANSAC) algorithm is a popular tool for robust estimation problems in computer vision, primarily due to its ability to tolerate a tremendous fraction o...
This paper introduces a new scalable technique for approximating indirect illumination in fully dynamic scenes for real-time applications, such as video games. We use lattices and...
—This paper discusses several important aspects in the HSUPA scheduling algorithms. First, it clearly demonstrates the benefit of explicitly utilizing the directly measured Rise-...
This paper considers the problem of scheduling Real Time applications on a general-purpose Operating System. The approach taken is to modify a mainstream system, in order to reali...