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SIBGRAPI
1999
IEEE
13 years 10 months ago
Real-Time Shadow Generation Using BSP Trees and Stencil Buffers
This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number o...
Harlen Costa Batagelo, Ilaim Costa Júnior
16
Voted
IAJIT
2008
131views more  IAJIT 2008»
13 years 6 months ago
Shadow Casting with Stencil Buffer for Real-Time Rendering
: We present a new method for real-time rendering of soft shadows in dynamic scenes. Our approach is based on shadow volume algorithm which provides fast, accurate and high quality...
Mohd Shafry Mohd Rahim, Daut Daman
VISUALIZATION
1996
IEEE
13 years 10 months ago
Real-Time Incremental Visualization of Dynamic Ultrasound Volumes Using Parallel BSP Trees
We present a method for producing real-time volume visualizations of continuously captured, arbitrarily-oriented 2D arrays (slices) of data. Our system constructs a 3D representat...
William F. Garrett, Henry Fuchs, Mary C. Whitton, ...