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IEICET
2007
56views more  IEICET 2007»
14 years 10 months ago
Real-Time Space Carving Using Graphics Hardware
Christian Nitschke, Atsushi Nakazawa, Haruo Takemu...
84
Voted
DAGM
2009
Springer
15 years 5 months ago
Real-Time GPU-Based Voxel Carving with Systematic Occlusion Handling
Abstract. We present an approach to compute the visual hulls of multiple people in real-time in the presence of occlusions. We prove that the resulting visual hulls are correct and...
Alexander Schick, Rainer Stiefelhagen
CGF
2006
198views more  CGF 2006»
14 years 11 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
86
Voted
CGF
2005
149views more  CGF 2005»
14 years 10 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
112
Voted
PG
2002
IEEE
15 years 3 months ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop