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» Real-Time Terrain Visualization on PC
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WSCG
2003
164views more  WSCG 2003»
13 years 7 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza
VISUALIZATION
2003
IEEE
13 years 11 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
3DPVT
2006
IEEE
145views Visualization» more  3DPVT 2006»
14 years 10 days ago
The Recursive Multi-Frame Planar Parallax Algorithm
This paper presents a method for obtaining accurate dense elevation and appearance models of terrain using a single camera on-board an aerial platform. Applications of this method...
Christopher Geyer, Todd Templeton, Marci Meingast,...
CVPR
2007
IEEE
14 years 8 months ago
Visual Odometry System Using Multiple Stereo Cameras and Inertial Measurement Unit
Over the past decade, tremendous amount of research activity has focused around the problem of localization in GPS denied environments. Challenges with localization are highlighte...
Taragay Oskiper, Zhiwei Zhu, Supun Samarasekera, R...
ICRA
2003
IEEE
163views Robotics» more  ICRA 2003»
13 years 11 months ago
A real-time robust eye tracking system for autostereoscopic displays using stereo cameras
− Autostereoscopic display systems can provide users a natural 3-D visualization environment by projecting stereo video onto the user's eyes. Eye position localization is a ...
Chan-Hung Su, Yong-Sheng Chen, Yi-Ping Hung, Chu-S...