Augmented reality (AR) provides an intuitive user interface to present information in the context of the real world. A common application is to overlay screen-aligned annotations f...
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
— With the deployment of large, distributed networks of cameras and other sensors, it is becoming necessary to also address the issue of how to effectively present the large vol...
The panorama-based annotation method described in this paper uses a panoramic image as the source of information about the positions of the annotations. It finds image alignment p...
This paper describes a method of stereo image composition for video see-through augmented reality. In order to implement an augmented reality system, we must acquire the position ...