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ICMCS
2006
IEEE
186views Multimedia» more  ICMCS 2006»
15 years 4 months ago
GPU Accelerated Inverse Photon Mapping for Real-Time Surface Reflectance Modeling
This paper investigates the problem of object surface reflectance modeling, which is sometimes referred to as inverse reflectometry, for photorealistic rendering and effective m...
Takashi Machida, Naokazu Yokoya, Haruo Takemura
3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
15 years 1 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
ADBIS
1997
Springer
149views Database» more  ADBIS 1997»
15 years 2 months ago
Concurrency Control Protocol for Nested Transactions in Real-Time Databases
In this paper we consider real-time concurrency control for the nested transaction model. We analyze problems that have pure optimistic and pessimistic approaches. As the solution...
Ekaterina Pavlova, Igor Nekrestyanov
RT
2001
Springer
15 years 2 months ago
Point-Based Impostors for Real-Time Visualization
Abstract. We present a new data structure for encoding the appearance of a geometric model as seen from a viewing region (view cell). This representation can be used in interactive...
Michael Wimmer, Peter Wonka, François X. Si...
CGF
2005
149views more  CGF 2005»
14 years 10 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...