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SI3D
1995
ACM
15 years 1 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
SIGGRAPH
1999
ACM
15 years 2 months ago
The VolumePro Real-Time Ray-Casting System
This paper describes VolumePro, the world’s first single-chip realtime volume rendering system for consumer PCs. VolumePro implements ray-casting with parallel slice-by-slice p...
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, H...
TPDS
2010
155views more  TPDS 2010»
14 years 8 months ago
Streamline: An Optimal Distribution Algorithm for Peer-to-Peer Real-Time Streaming
—In this paper we propose and evaluate an overlay distribution algorithm for P2P, chunk-based, streaming systems over forest-based topologies. In such systems, the stream is divi...
Giuseppe Bianchi, Nicola Blefari-Melazzi, Lorenzo ...
HAPTICS
2002
IEEE
15 years 2 months ago
Computationally Efficient Techniques for Real Time Surgical Simulation with Force Feedback
In this paper, we present computationally efficient algorithms for the real time simulation of minimally invasive surgical (MIS) procedures. To develop a surgical simulator for tr...
Jung Kim, Suvranu De, Mandayam A. Srinivasan
ICASSP
2007
IEEE
15 years 4 months ago
Real Time 3D Avatar Transmission using Cylinder Mapping
In this paper, we propose a client-sever system, which accomplishes acquisition, transmission and reconstruction of the 3D shape at a remote location in real time. The server cons...
Shin-ichiro Takahashi, Masaaki Ikehara, Ishtiaq Ra...