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TOG
2002
130views more  TOG 2002»
14 years 9 months ago
DyRT: dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-based, volumetric, dynamic deformation models with negligible main CPU costs. This is achi...
Doug L. James, Dinesh K. Pai
ICIP
2010
IEEE
14 years 7 months ago
A view-dependent adaptivity metric for real time mesh tessellation
Real-time tessellation methods offer the ability to upsample 3D surface meshes on the fly during rendering. This upsampling relies on 3 major steps. First, it requires a tessellat...
Tamy Boubekeur
TITB
2010
167views Education» more  TITB 2010»
14 years 4 months ago
Real-Time Visualized Freehand 3D Ultrasound Reconstruction Based on GPU
Visualized freehand 3-D ultrasound reconstruction offers to image incremental reconstruction during acquisition and guide users to scan interactively for high-quality volumes. We o...
Y. Dai, J. Tian, D. Dong, G. Yan, H. Zheng
DAGM
2011
Springer
13 years 9 months ago
Real Time Head Pose Estimation from Consumer Depth Cameras
We present a system for estimating location and orientation of a person’s head, from depth data acquired by a low quality device. Our approach is based on discriminative random r...
Gabriele Fanelli, Thibaut Weise, Juergen Gall, Luc...
ICCV
2007
IEEE
15 years 12 months ago
Real-Time Visibility-Based Fusion of Depth Maps
We present a viewpoint-based approach for the quick fusion of multiple stereo depth maps. Our method selects depth estimates for each pixel that minimize violations of visibility ...
Paul Merrell, Amir Akbarzadeh, Liang Wang, Philipp...