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TIP
2002
132views more  TIP 2002»
14 years 9 months ago
3-D wavelet compression and progressive inverse wavelet synthesis rendering of concentric mosaic
Using an array of photo shots, the concentric mosaic offers a quick way to capture and model a realistic three-dimensional (3-D) environment. In this work, we compress the concentr...
Lin Luo, Yunnan Wu, Jin Li, Ya-Qin Zhang
VIS
2007
IEEE
150views Visualization» more  VIS 2007»
15 years 11 months ago
Quantitative Effectiveness Metrics for Direct Volume Rendering
The effectiveness of direct volume rendering is difficult to validate and users may not know whether they have successfully explored the data or not. This limits its applications....
Yingcai Wu, Huamin Qu, Ka-Kei Chung, Wai-Ho Mak...
ICDCSW
2008
IEEE
15 years 4 months ago
Towards Cyber-Physical Holodeck Systems Via Physically Rendered Environments (PRE's)
We present an early vision of a cyber-physical environment in which computer controlled rendering of physical surfaces, terrains, and environments is achieved by manipulating grid...
Veljko Krunic, Richard Han
HAPTICS
2006
IEEE
15 years 4 months ago
Assessing the Fidelity of Haptically Rendered Deformable Objects
A central element of surgical simulators is the generation of appropriate haptic feedback. Several factors influence this rendering process, which could potentially degrade the f...
Peter Leiskovsk, Matthias Harders, Gábor Sz...
CGF
2006
166views more  CGF 2006»
14 years 10 months ago
Rendering Soft Shadows using Multilayered Shadow Fins
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overesti...
Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ra...