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SI3D
2006
ACM
15 years 4 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen
CGF
2008
72views more  CGF 2008»
14 years 10 months ago
View and Time Interpolation in Image Space
The ability to interpolate between images taken at different time and viewpoints directly in image space opens up new possiblities. The goal of our work is to create plausible in-...
Timo Stich, Christian Linz, Georgia Albuquerque, M...
78
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SI3D
2006
ACM
15 years 4 months ago
Approximate ambient occlusion for trees
Natural scenes contain large amounts of geometry, such as hundreds of thousands or even millions of tree leaves and grass blades. Subtle lighting effects present in such environme...
Kyle Hegeman, Simon Premoze, Michael Ashikhmin, Ge...
MMM
2007
Springer
181views Multimedia» more  MMM 2007»
15 years 4 months ago
Hardware Accelerated Skin Deformation for Animated Crowds
Real time rendering of animated crowds has many practical multimedia applications. The Graphics Processor Unit (GPU) is being increasingly employed to accelerate associated renderi...
Golam Ashraf, Junyu Zhou
VISUALIZATION
1997
IEEE
15 years 2 months ago
Image synthesis from a sparse set of views
We present an image synthesis methodology and a system built around it. Given a sparse set of photographs taken from unknown viewpoints, the system generates images from new, diff...
Qian Chen, Gérard G. Medioni